shogungamer.com - 23 days ago
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The developer behind one of the years better license games is now working on a Natal project.
Developer Terminal Reality has revealed via their recent job postings that they’re developing a game for Microsoft’s ...
jobs.gamasutra.com - 23 days ago
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jobs.gamasutra.com —
Terminal Reality Inc, is an independent Dallas-area developer
devoted to developing top-quality games and technology. Since opening...
its doors in 1994 Terminal Reality has developed & shipped over 28 game titles including the recently released ...
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Terminal Reality seeking programmers for 'seriously high-quality' Natal project
Joystiq —
... guys, you're kinda missing the point.
Check this: "If you have a passion to create seriously high-quality action/adventure titles, we're interested in hearing from you!" Really ... passion? That makes it sound like there will be sweat involved -- that's the players' job now. You guys gotta dial it down, maybe dig up some of that old BloodRayne code, put a little "kick-punch-slap" control in there ... Save. Press. Box. Ship. Done.
[Via Shogun Gamer; thanks, Ian] Terminal Reality seeking programmers for 'seriously ...
Ghostbusters devs working on big Project Natal game
That VideoGame Blog —
... After receiving generally positive reviews for their work on the PlayStation 3 and Xbox 360 versions of Ghostbusters: The Video Game, developer Terminal Reality has moved on to the next level and is now making a game for ...
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“Yes, that is correct, we have always been ...
digitalfoundry
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eurogamer.net 8/27/2009 — Terminal Reality has issued a new patch for Ghostbusters: The Video Game on PS3, which squashes multiple bugs, also sorting out "localisation issues", game freezes and audio/subtitle sync problems. Curiously, the press release also states that the ...
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A current-gen Ghostbusters video game has been a long time coming . Rumored for years and announced in 2008, we are finally coming upon its imminent release, and are we ever excited!
It hasn't been so fun for developer Terminal Reality, unfortunately: each time they change publishers, ...
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Ghostbusters: Terminal Reality Interview
games.kikizo.com 12/16/2008 — Plenty of new detail revealed in this interview with Ghostbusters: The Video Game developers, Terminal Reality's Mike Douglas and Drew Haworth.
Ghostbusters: The Video Game developer still loves European gamers
thatvideogameblog.com 5/8/2009 —
Terminal Reality, developer for the passed around Ghostbusters: The Video Game is feeling like the publisher’s step-child and they are a bit frustrated because of it . However, they are not crying foul simply due to their Scrooge McDuck like nature, instead the developer is upset ...
News - Interview: Terminal Reality's Kreiner Gets Infernal
gamasutra.com 3/18/2009 — As reported last month , Ghostbusters developer Terminal Reality has begun to license its internally-developed Infernal Engine out to other studios. A formal launch of the product to take place at next week's GDC, and engine supports all current ...
Joystiq hands-on: Ghostbusters (PS3/360/Wii)
joystiq.com 12/9/2008 — click to enlarge (Xbox 360)
We had no doubt going into our first hands-on with Ghostbusters: The Video Game that developers Terminal Reality (PS3/PC/360) and Red Fly (Wii) are delivering pure, off-the-chart fan service. We were concerned with ...
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