kotaku.com - 10/9/2008
—
I honestly thought Tetris was one of the few things in the world that would never change. Blocks fall, the music gets faster, and sooner or later, you screw up and put that Z piece where you should have used a T piece. Nostalgia is the lifeblood of the game; so no matter how many evolutions a ...
Comments
Blog Reactions
Two more Nintendo Media Summit impressions
GoNintendo —
... in December The Conduit came about because of dusty Wiis, Animales de la Muerte may be too big for WiiWare On this Day October 8, 2008 October 7, 2008 October 6, 2008 October 5, 2008 October 4, 2008 October 3, 2008 October 2, 2008 October 1, 2008 September 30, 2008 September 29, 2008 Two more Nintendo Media Summit impressions Two more impressions articles coming from Kotaku… Cave Story Tetris Party This entry was posted on Wednesday, October 8th, 2008 at 11:11 pm and is filed under ...
Related Content
Tetris lessons offered at affordable rates
vancouver.en.craigslist.ca 4/17/2009 — In response to the economic downturn, I am offering personal Tetris training sessions on a limited, first-come first-serve basis. I am a patient and non-judgmental coach. Frequently Asked Question: Q: Why should I pay you to train me to play ...
Tetris Turns 25, and It’s Still an Addictive Pleasure
wired.com 6/4/2009 — Tetris creator Alexey Pajitnov plays the first version of his world-famous game, which turns 25 years old on June 6.
Image courtesy The Tetris Company
When Alexey Pajitnov put the finishing touches on Tetris 25 years ago Saturday, he had no way of knowing his modest videogame would become ...
Tetris - Always the Bridesmaid
defunctgames.com 2/28/2009 — On Running Feuds (Ep. 160) - What is it about Tetris that makes people take it for granted? Every time one of these magazines has a list of the best games of all time, Tetris is always the runner up. It's always the bridesmaid, never a bride. And it's ...
Tetris Hair Cut Design for the Brick Headed
walyou.com 8/25/2009 — 8 Comments By Vignyan on August 24th, 2009 in Concepts and Designs Long locks, spikes or the braids might just be excluded from the list of any geek’s idea of a cool hair cut, but the new thing in the hair cut catalog of any geeks might be to get ...
Tetris Lessons Available, 2 Hours for $40 [Tetris]
kotaku.com 4/26/2009 — Shawn Elliott (2K Boston) tweeted this this past week. Some wit up in Vancouver is offering Tetris lessons "at affordable rates," one of those things the un- or underemployed will now rush out to imitate. According to the Craigslist poster (and if ...
Another Take on Tetris' 25th [Tetris]
kotaku.com 6/7/2009 — Time magazine weighs in on Tetris' birthday, implying that it is by far the most lasting success of the Soviet Union. "Sputnik burned up in the atmosphere, Berlin is now one city," Time writes, "but 25 years later, the Soviet-designed Tetris remains ...
How Tetris conquered the world, block by block
guardian.co.uk 6/2/2009 — That addictive puzzler Tetris – created 25 years ago by Russian Alexey Pajitnov – has a legitimate claim to being the videogame that conquered the world Twenty-five years ago, inside the bowels of the Soviet Academy of Sciences in Moscow, a young ...
Tetris, 25 Years Later [E3 2009]
kotaku.com 6/6/2009 — Today marks the 25th Anniversary of Tetris, the classic puzzle game made by Alexey Pajitnov in Russia. This documentary explores the Tetris Effect and the history of the popular game, explaining how Henk Rogers discovered the game at a Las Vegas trade show and went on to license it from ...
3D Tetris Head Design is Artful yet Industrial Looking
walyou.com 9/16/2009 — 2 Comments By Salazar on September 16th, 2009 in Fun Stuff 3d tetris head We have seen Tetris art, designs, models and so many other things but this specific design has taken Tetris mania to a new level by creating a human head using 3D Tetris blocks, ...
Inventory Tetris
playthisthing.com 3/5/2009 — Inventory Tetris is a quick joke, and perhaps you don't even really need to play it to get the joke, but the joke is good enough that it's worth noting here.
You've undoubted played any number of games where your character's inventory is, in essence, a square grid, and you position items on ...