The Pathway to Truly Global Game Development (flag)
www.cmpevents.com — With the popularity of games swiftly expanding across a broader geographic reach and the game industry generating an ever-growing share of its revenue from localized versions of game titles, the importance of localization to the long-term success of the industry continues to increase. Jaime ...
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GDC 2009 Reveals Localization Summit Specifics
GDC News — ... The recently confirmed keynote for the Summit will be 'Localization: The Pathway to Truly Global Game Development' from Jaime Gine, VP of International Development Services at Electronic Arts. ...

GDC 2009 Reveals Localization Summit Specifics
GameSetWatch — ... The recently confirmed keynote for the Summit will be 'Localization: The Pathway to Truly Global Game Development' from Jaime Gine, VP of International Development Services at Electronic Arts. ...

On Mass Effect 2
Blue's News — This Game Developers Conference 2009 Listing basically confirms plans for Mass Effect 2 , an anticipated, but unannounced sequel to BioWare's RPG. The listing is for a session titled "The Iterative Level Design Process of Bioware's MASS EFFECT 2," conducted by BioWare's Corey Andruko and Dusty Everman. Though the listing doesn't have any details about the game, it does provide an insight into BioWare's efforts at developing a more efficient level design process: "This session examines the BioWare Mass Effect team’s new level-creation process, which is focused on maximizing ...

Mass Effect 2 details at GDC?
Big Download Blog — Filed under: Culture, RPG, Mass Effect The Game Developers Conference is coming it about 2 1/2 months but the various lectures and sessions for the San Fransisco based event are being posted on the GDC web site. Sometimes the lecture titles give clues to upcoming games. This year's event is no ...

BioWare to discuss Mass Effect 2 level design at GDC '09
Joystiq — Filed under: RPGs Though the game has yet to be formally announced (much less as part of a trilogy), BioWare's Mass Effect 2 is set to feature in a 60-minute lecture at 2009's Game Developers Conference, due to be held at the end of March in San Francisco. BioWare project manager, Corey Andruko, and lead ...

Mass Effect 2 In The Works
The Escapist : Latest News — It's not exactly an Earth-shattering surprise, but the itinerary for the 2009 Game Developers Conference has confirmed that Mass Effect 2 , the follow-up to BioWare's hit RPG for the Xbox 360 and PC, is in the works. According to the GDC site, one of the sessions featured at the upcoming event will be " The Iterative Level Design Process of BioWare's Mass Effect 2 ." Iterative level design processes may not be the most scintillating topic of conversation for the average gamer, but Mass Effect 2 , which hasn't even been announced by BioWare or Electronic Arts , sure is. "This session examines the BioWare ...

Mass Effect 2 to be Revealed at GDC?
Evil Avatar - News Items — Well, someone from Bioware will at least be talking about Mass Effect 2 at GDC, as its in the title of a session. It, of course, could be announced prior to GDC. Quote: Session Description This session examines the BioWare Mass Effect team’s new level-creation process, ...

Mass Effect 2 showing up at GDC 09
That VideoGame Blog — Even though the original Mass Effect was a great game despite tons of texture pop-in and slowdown, BioWare has been tight lipped about the sequel. That’s all likely to change this March once the Games Developers Conference kicks off in San Francisco. The event schedule on the GDC website shows an hour long lecture that will discuss Mass Effect 2’s level design and how the team is trying to make quality levels while reducing costs. The lecture will be headed up by BioWare’s project manager Corey Andruko and BioWare’s lead technical designer Dusty Everman. This session is geared ...

Bioware to chat about Mass Effect 2 at GDC '09
Joystiq [Xbox] — Filed under: News Ninja-spotted over on the official Game Developers Conference (GDC) website is a listing for one of the production track session that sorta spills the beans on what Bioware has up their sleeves for GDC. Hosted by Biowares's own Dusty Everman and Project Manager Corey Andruko will be ...

‘Mass Effect 2′ Showing Up At GDC 09
MTV Multiplayer — [image]“Mass Effect 2” became a little more real today with news that BioWare’s RPG sequel is showing up in an unexpected way this March at the Game Developer’s Conference. We’ve assumed BioWare was working on “Mass Effect 2″ – it’s an announced trilogy — but there’s evidence we’ll see the sequel soon. Videogamer.com ...

BioWare to lecture about Mass Effect 2 level design at GDC
Destructoid — BioWare -- my RPG BFF -- are going to host a developer’s session on Mass Effect 2’s level design at Game Developer’s Conference this year. The session is named “The Iterative Level Design Process of BioWare’s MASS EFFECT 2,” and can be found nestled in the event’s schedule. The session doesn’t sound as boring as the title indicates. ME project manager Corey Andruko and lead technical designer Dusty Everman will lecture an audience through 60 riveting minutes of level building action, focusing on what BioWare has done in ME 2 based on the ...

Mass Effect 2 Makes A Guest Appearance At GDC [Gdc 2009]
Kotaku — The second game in Bioware's planned Mass Effect trilogy makes a special appearance at GDC in March, where the company will present a panel discussing the Iterative Level Design Process of Mass Effect 2. While we won't call it an official announcement - we've long known that Mass Effect was only part one of a three-part series - we might be getting our first glimpse at the second chapter at the Game Developers Conference in March. In a 60 minute lecture titled "The Iterative Level Design Process of Bioware's Mass Effect 2", Bioware project manager Corey Andruko and lead technical designer Dusty Everman will discuss lessons learned from ...

Mass Effect 2 Level Design Session at GDC 2009
Kombo.com — [image] As of right now not a whole lot is known about Mass Effect 2 but according to a just released GDC event schedule, that could change. "The Iterative Level Design Process of Bioware's Mass Effect 2" is the name of the session headed by Corey Andruko (Project Manager, BioWare) and Dusty Everman (Lead Technical Designer, BioWare) which is set to showcase how the Mass Effect team maximized their productivity while still maintaining a high level of quality in terms of level design. Hit the break for all the details. This session examines the BioWare Mass Effect team's new level-creation process, which is focused on maximizing iteration for quality ...

Bioware to reveal Mass Effect 2 details at GDC
Ars Technica - Opposable Thumbs — [image] Bioware, the developer of popular action RPGs such as Knights of the Old Republic , Jade Empire , and Mass Effect , will be discussing the content for its upcoming Mass Effect 2 at the Game Developers Conference in San Francisco this March. According to the GDC 2009 schedule , the details about the game will actually deal with the new level creation process that Bioware has been utilizing during their development cycle: "Lessons learned from Mass Effect lead to a detailed description of the new level-creation process, and graphical examples of a level illustrate its progression through the necessary phases. The ...

Rumor: Mass Effect 2 to Make First Showing at GDC 09
Planet Xbox 360 — According to CMPevents, the sequel to BioWare rather smashing RPG, Mass Effect, will feature at GDC 09. Corey Andruko (Project Manager, BioWare) and (Lead Technical Designer, BioWare) will be conducting “a session [that] examines the BioWare Mass Effect team’s new level-creation process, which is focused on maximizing iteration for quality while minimizing rework and cost,” says the piece. We have contacted EA and Bioware for confirmation on Mass Effect 2 but at this point consider all information as rumor. [SOURCE] ...

Previewing GDC 2009: Inside The Design Track
Game Career Guide News — ... session, Ken Rolston -- lead designer of the recent Elder Scrolls games -- will talk about his new open-world RPG with Big Huge Games. Along with BHG's lead designer Mark Nelson, he'll discus the "unique and varied challenges associated with designing a vast open-world game, how to avoid them, and what to do when they inevitably occur." In addition, a number of other already announced lectures are notable highlights in the Design Track: - In 'Player's Expression: The Level Design Structure Behind ...

Previewing GDC 2009: Inside The Design Track
GameSetWatch — ... - In 'Player's Expression: The Level Design Structure Behind Far Cry and Beyond?', Ubisoft's lead level designer Jonathan Morin will share "proven design tools to support extensive player’s expression," as well as "examples on how to use those in the future to expand beyond what was done on Far Cry 2." ...

Don't Expect A Mass Effect 2 Unveiling At GDC [Mass Effect]
Kotaku — Mass Effect 2 is going to be at GDC! It's going to be the topic of a dry, academic discussion, but still...Mass Effect 2! We'll learn all sorts of things from this discussion, right? Nope. EA reps have told VG247: This GDC event is an academic panel, but there won’t be any concrete information provided on the Mass Effect franchise other than what has been outlined on the GDC website. And what's outlined on the GDC website? Aside from the prospect of seeing a Mass Effect 2 level under contruction, bugger-all, that's what. EA: No concrete information on Mass Effect 2 at ...

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2009 Global Game Jam Keynote (video)
www.youtube.com 1/30/2009 — This is the YouTube presentation of the 1st Annual Global Game Jam Keynote featuring Kyle Gabler
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