multiplayerblog.mtv.com - 4/6/2009
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The developer of "Brutal Legend" told me why the underwhelming performance of his last game, "Psychonauts," isn't the crisis some fans think it is.
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Two weeks ago in San Francisco, after storied game developer Tim Schafer impressed me with a live demo of his upcoming heavy-metal ...
weblogs.variety.com - 4/2/2009
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weblogs.variety.com —
The Interwebs are abuzz today over Double Fine
honcho Tim Schafer's rather cryptic comment when asked by...
1UP about the rumor that there will be a Wii version of his upcoming heavy metal action game "Brutal Legend." "We are making an Xbox 360 and ...
(more)
Brutal Legend is coming to the Wii, Double Fine's not ...
1up.com - 3/31/2009
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1up.com —
A little over a month ago, website GoNintendo
posted a story (that they have since removed) containing...
various rumors, one of which was that Br?tal Legend -- Double ...
(more)
Is Brütal Legend Coming to Wii?
1up.com - 3/31/2009
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1up.com —
Tim Schafer Profile Did you know that the
man behind Double Fine once played drums in an...
all-LucasArts band named "Big Breakfast?" Or that he accidentally slipped the term "Cleveland ...
(more)
Tim Schafer Profile
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Schafer: Gamers care too much about sales
Destructoid —
If anybody knows a thing or two about good games selling poorly, it's Double Fine's Tim Schafer. His last game, Psychonauts, was notorious for a disappointing sales performance despite widespread critical acclaim, but unlike the gamers who rage at such injustice, Schafer is taking it in his stride, not too worried at all. "Fans worry too much about sales, to tell you the truth," explains the designer, swallowing another chill pill. "As long as you make a cool game, publishers want to talk to you… [They say,] 'We liked Psychonauts, and we think we could have sold it better." Backed by Jack ...
Schafer: Gamers Worry Too Much About Sales
The Escapist : Latest News —
... critics. Sadly, despite critical acclaim for its originality and funky aesthetics, Psychonauts ' mediocre sales hardly lived up to the game's critical success. So, this begs the question: What's to stop Schafer's upcoming face-melting heavy-metal adventure Brütal Legend from suffering the same fate as its mind-bending predecessor ... and what are the ramifications for Schafer and his studio Double Fine if it fails? MTV Multiplayer caught up with Schafer in San Francisco and asked him precisely that. As it turns out, Schafer isn't concerned. "Fans worry too much about ...
Tim Schafer - fans should stop worrying about game sales
GoNintendo —
“Fans worry too much about sales, to tell you the truth. As long as you make a cool game, publishers want to talk to you…” - Tim Schafer, Double Fine I really don’t think that’s true at all. There have been plenty of ‘cool’ games that struggle to even find a publisher. Also, if we don’t keep an eye on sales of key titles, we wouldn’t know about the various perceptions the industry has. That would mean that we couldn’t voice our concerns to publishers nearly as accurately as we have. Link Posted April 6th, 2009 at 1:08 pm | ...
Tim Schafer thinks 'fans worry too much about sales'
Joystiq —
... Speaking to MTV Multiplayer, Tim Schafer recently addressed humanity's shocking failure to purchase a satisfactory number of Psychonauts game discs. "Fans worry too much about sales, to tell you the truth," said the procrastinating awards show ...
Schafer: 'Fans Worry Too Much About Sales'
GameDaily BIZ Features Feed —
Stephen Totilo of MTV's Multiplayer recently had a chance to play a demo of the upcoming Brutal Legend . Afterwards, he asked lead designer Tim Schafer if he was worried about the possibilities of the game selling poorly, like Psychonauts , and what consequences that might have for the studio. For his part, Schafer seemed most unconcerned. "Fans worry too much about sales, to tell you the truth," said Schafer. "As long as you make a cool game, publishers want to talk to you... [They say,] 'We liked 'Psychonauts' and we think we could have sold it better.'" ...
Tim Schafer Doesn't Want You To Worry About Sales [Brutal Legend]
Kotaku —
... The Double Fine Productions founder tells MTV Multiplayer that even though sales of last-gen effort Psychonauts didn't quite line up with its critical reception, things are cool. And that's important. ...
The Bender - Episode 036 - DLC on Disc + Review Scores - Do they Matter?
Binge Gamer Dot Net —
... a “Game” btw)
EDGE Online’s Negative N64 article..
.. which some how brings us back to the topic of Review Scores for Video Games.. good or bad?
NEWS:
“Sim City” Creator Will Wright Leaves Maxis, Electronic Arts (only to join back EA)
Yu Suzuki Leaves SEGA (only to join back SEGA)
Capcom is now on Scamco level.. .. or do you think DLC that is on your disc okay?
Tim Schafer sez… Gamers Worry Too Much ’bout Sales
Konami Announced Game ...
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kotaku.com 3/24/2009 — Quick history lesson! Tim Schafer is making Brutal Legend. He also did Psychonauts. And, before that, Monkey Island. But this isn't a game by Tim Schafer. It's a game about Tim Schafer. Specifically, it's about Schafer's role as host of the Game ...
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1up.com 3/24/2009 —
Tim Schafer of Double Fine Productions has a lot on his plate these days. Between putting the finishing touches on Brutal Legend and preparing to once again host the ...
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Tim Schafer Finally Gets His Date With Fallon [TV]
kotaku.com 9/11/2009 — Brutal Legend designer and Double Fine head honcho Tim Schafer will be appearing on Late Night With Jimmy Fallon in early October, the show's co-producer tells Kotaku. Schafer will be the second guest on the Oct. 2 show, appearing sans Jack Black, ...
Hey, Tim Schafer, What About Brutal Legend On PC? [PC]
kotaku.com 7/3/2009 — Brutal Legend is looking awesome, but as of yet, it's only confirmed to be appearing on Xbox 360 and PS3. What about this generation's ugly stepsister, the PC? In a break from EA's recent policy, which has seen titles like Mirror's Edge and Dead ...
Tim Schafer - Brutal Legend Interview - Part 1
planetxbox360.com 7/31/2009 — Last week at the 2009 San Diego Comic-Con our very own James Pikover had a chance to sit down with the insane mind behind one of the most anticipated games of 2009, Brutal Legend. During the interview (which will be posted over two consecutive parts) ...
Interview: Tim Schafer and the art of selling out
joystiq.com 6/9/2009 —
My name is Tim ... S-C-H-A-F-E-R. [points to my notepad] That's correct. Do people get that wrong a lot? They never get it right. Does it annoy you? No, I just like to fight for my particular spelling. For no reason it's completely ...
Brutal Legend Preview
gameinsano.com 5/15/2009 —
The evil mines are guarded by these ham-fisted baddies, who are all bark and no bite.
I posted a detailed preview of Tim Schafer’s Brutal Legend on GameDaily.com last week…
“Tim Schafer always looks like he’s having fun. At EA’s Spring Break event in early ...
Schafer doesn't worry about game sales —
play.tm 4/7/2009
All about great games, says veteran Speaking this week, veteran game designer Tim Schafer has said that games fans should worry about sales - nor should they fuss over the details of America's monthly NPD data releases.
The Doublefine boss says ...