kotaku.com - 1/12/2009
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Two apparently disgruntled former Crystal Dynamics employees have confirmed the rumored lay-offs at the studio and dished a little inside information about the development of Tomb Raider Underworld, including how the DLC came to be. A poster who says he is Eric Lindstrom, the creative ...
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Laid Off Tomb Raider Creative Dev Gets Chatty
Aeropause Games —
... to have to be cut anyway, but later came to be used for the exclusive DLC content on the 360 side of the equation.
He also talks about wishing they had more time to polish the game before release, and that things like chapter replay and cinematic replay were suppose to be in all versions, however, the feature was inexplicably left out of the PC and PS3 version, and the cinematics were dropped due to running out of disc space to handle the rendering.
Read more over at Kotaku.com
Tomb Raider: Underworld DLC To Arrive February 10
BeefJack —
... the Ashes - Tomb Raider: Underworld’s first DLC pack - is set to raid Xbox Live exclusively on February 10. The content will include a new level, six new outfits and an additional 125 achievement points. A second pack - Lara’s Shadow - is set to arrive exactly one month later. With Tomb Raider: Underworld’s limited play-time, the announcement of downloadable content late last year left many wondering just how much of the intended game was actually shipped to retail. And with the rumour that the content was withheld - not for the sake of money grabbing - but due to a tight ...
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More layoffs for Tomb Raider developer
thatvideogameblog.com 6/11/2009 —
The disappointing sales of Tomb Raider: Underworld continues to plague San Francisco-based developer Crystal Dynamics, as Kotaku reports that another twenty-five employees from the studio have been made redundant. An Eidos rep confirmed news, saying that the “decision is a reflection ...
Crystal Dynamics axes 30 staff —
Computer And Video Games 1/12/2009
Tomb Raider developer cuts 30 from its workforce.
The news follows last week's announcement from Crystal Dynamic's publishing partner, Eidos, that the 1.5m global sales of Tomb Raider: Underworld had fallen 500,000 copies short of forecasts. ...